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Life gainers build a swarm of huge creatures and I suddenly find myself unable to contain them, mutations get so many disruptive effects that I don't have an answer. > Thieves' Guild Enforcer [M21] Thieves' Guild Enforcer [M21] Thieves' Guild Enforcer [M21] Price: AUD$5.50 (tax incl.) by REGELDUDES, Update to Sneak Attack Archfiend's Vessel will be suggested by all in sundry, but also detracts from your mill theme (you won't win games with creature damage). Out of stock. We would like to show you a description here but the site won’t allow us. sneaky robot used the newest addition of Thieves’ Guild Enforcer from Core 2021 to go 5-0 in the MTGO Standard league with this Sultai Flash deck. $0.01, As low as: Scourge of the Skyclaves is an interesting one. Wish List. Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Hi friend :) You mention you "have to remove creatures while they're still small" and maybe that's why you felt like you had to run a lot of removal. If you are playing Lurrus of the Dream-Den purely as a Companion, he starts the game outside of your core deck and you can cast him at any time. I personally like to use Mind Carver in any deck with , but Village Rites or another creature kill card will be just as good. I suggest you to play creatures that just mill more, like Manic Scribe or Ruin Crab. If we look at Thieves' Guild Enforcer and Soaring Thought-Thief we can start talking of the power of 8, where your rogues gain extra effects with 8. $15.13. Slitherwisp, on the other hand can flash in, give you some card draw and allow you to gain life. Thieves' Guild Enforcer - Core Set 2021 **NM** MTG. I guess the milling can be considered part of the toolbox, but milling the opponent's deck probably needs a much more dedicated deck than just a couple of cards to cycle on and off the board. Power/Toughness 1/1. Just so I understand your advice, with a card like Nyx Lotus, because I have no way of searching for it, either cut it completely or take 3-4? Card Text. Regarding the legality, don't worry about it, the site staff has to manually adjust legality for one-off cards like those so it probably slipped their attention. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. I would recommend swapping all of the Thieves' Guild Enforcers, Eye Collector, and Nyx Lotus for 4x Mire Triton. Nullpriest isn't usually a big factor unless I have Lurrus of the Dream-Den out, so maybe Lurrus is the one whose numbers I need to think about. Magic: The Gathering - Rankle, Master of Pranks - Throne of Eldraine 4.9 out of 5 stars 24. $0.39, As low as: $4.19 + shipping . If you're looking for early ways to mill yourself and get creatures into the GY, Mire Triton is the creature of choice for Standard. Maybe another niche effect to handle specific situations, or maybe another Wurm. I see that you play Fraying Sanity so I suggest you to play Maddening Cacophony, great combo to close late game :) DMCA requests | Eye Collector I think I just went "Ooh! Quantity: 0 lots available (4 items per lot) / 16 sold / See feedback. I start pulling off huge plays with only 5 or 6 lands. Based in Skyrim and headquartered in The Ratway beneath the city of Riften, members of the Thieves Guild are renowned for causing trouble in the city and are held largely responsible for the corruption of the city's markets. As far as lands go, I would keep things as simple as possible. The two most common decks I'm running into are either White or White/Black life gain, usually based on Impassioned Orator and Hallowed Priest, or the decks that stack mutations. I was hoping to drop it and a few Swamps for Nykthos, Shrine to Nyx but it doesn't seem to be legal in this edition. Decks. The goal here is make sure all of the content lives on for free in ways that can be copied/cloned were I, or any of the other admins/mods, to leave the project. $0.03. I don't think green spalsh is awful, i tested it when Assassin's Trophy was announced, and it was nice, I just prefer the UB version XD. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. $0.20, As low as: $0.49, As low as: To answer your question, I think it's fine for an aggressive deck like this one to focus more on the graveyard synergies and getting big creatures in play than countering the opponent's every move. Cards that could help me flood the board and do damage. Combos. Soaring Thought-Thief. $0.97, As low as: Similar combos. Only 5 left in stock - order soon. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Flying. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. by Bobble111. Thank you for your feedback! $7.45. Now I'm also asking myself if I have the right number of Fiend Artisans and Nullpriest of Oblivions. TappedOut.js Blog Widget, ( Details about 4 THIEVES' GUILD ENFORCER ~mtg NM-M M21 Core 2021 Rare x4. Power / Toughness. If u want to play big creatures at low cost i suggest instead Jace's Phantasm or Thieves' Guild Enforcer that is a really strong removal too. A customer service representative will review this shortly. While Cunning Nightbonder was useful in rogue decks of the last game format, it actually does nothing for your main creatures. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. 0.76 - 999.99 Then again, it's only a 1/1 and it's not that good at milling. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under you control, each opponent mills two cards. You're definitely right, Mire Triton offers me more immediately, and I'll have other things to play by the time Enforcer gets up to 3/2. abby315 thanks so much! Having flash allows it to combo with Slitherwisp and slot into the curve of the Dimir Flash deck in Standard. Login. WOTC Core Set 2021 Thieves' Guild Enforcer (Extended Art) (R) NM. Essence Scatter is, to me a good side-board card for 2 reasons: firstly trying to keep a balance between colors in the deck, and secondly if your mill is fast enough you may not need it against anything but control decks. shipping: + $1.08 shipping . That is the biggest difference I've noticed between competitive decks and casual or fun: competitive decks never hope for any cards, they always seem to have the cards they want at the right time. I think he's nice to have, again, for the toolbox. Thieves' Guild Enforcer works well with the theme. Condition: New. Is there a balance to hit between disrupting other playing styles and playing your own game? Here are cards like Thieves' Guild Enforcer in Standard format: View More / Advanced Search Options. $2.73, As low as: Flying!". There - I think that I have made enough suggestions to also get a side-board going. Fiend Artisan is a key part of every game I play, I don't know if more would just suffocate the deck. A janky, tongue-in-cheek suggestion to trigger the power of 8 would be Maddening Cacophony. So after seeing [[bitterblossom]] exists i started Looking around for Rogue / Faire tribal and remembered [[thieves guild enforcer]] , now my question is, does it it trigger whenever a rogue ETB or does it happen one once? Anyways, thanks for your comment :). You can report it here for fixing: https://tappedout.net/mtg-forum/tappedout/official-missingincorrect-cardtoken-thread/?&p=37&page=37. So in my opinion it's not enough versatile and it can be easily removed with any removal so it's week in my opinion. by versus64, Thieves! Only 3 left in stock - order soon. Item Information. Contact | Articles and comments are user-submitted and do not represent official endorsements of this site. $0.24, As low as: As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Privacy statement | Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under you control, each opponent mills two cards. Thieves’ Guild Enforcer is the lord of the tribal theme Rogue, supporting a build that mills an opponent. WOTC Core Set 2021 Thieves' Guild Enforcer (R) NM. Just in general deckbuilding advice, you have a few "2-ofs" that don't make a lot of sense to me. As low as The final non-land card in the deck (assuming 4 of each card) is less easy. Help | I've been playing this in Standard on MTGArena: My big question is, how much of the deck should go to countering other decks? As for number of cards, this is a deckbuilding exercise for my noob self so please bear with me, I'm going to try and reason out why I picked certain cards (because I don't know that I have an exact reason for each card being there). In combo with Lurrus of the Dream-Den they are really fun to play and Thieves' Guild Enforcer is strong too (in my opinion) and I want to test her. Tournament. J-D is going rogue - quite literally this time! Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Thieves’ Guild Enforcer and Soaring Thought-Thief are certainly the cream of the crop and slimming down to the bare bones fits perfectly into a Lurrus of the Dream-Den shell. $0.00. Looking at your major strength - Nighthawk Scavenger, Soaring Thought-Thief and Thieves' Guild Enforcer all become very much stronger when your opponent has 8 or more cards in their grave. Creature — Human Rogue (1/3) Flash. Members of the guild specialize in stealing objects of varying value or loaning septims to potential entrepreneurs or to help someone pay off their debts, in hopes of a payback. Thieves' Guild Enforcer I got excited by the idea of a 3/2 for 1 mana. My personal favourites to back up this core would be Mind Carver and Unexpected Fangs - which brings you to a total of 9 different cards that make a solid deck with 4 of each (36 non-lands) and 24 lands. Select your country in the list below and you’ll see only products available from sellers who ship to your location, along with the shipping costs for those sellers. Nighthawk Scavenger adds to the power of 8. I'd recommend removing all Fractures for 3x additional Feed the Swarm or 2 more Feed the Swarm and 1 more Drag to the Underworld. Anyways Hunted Horror is a really nice card, but is strong only vs Leyline of Sanctity so is a card that you put in your SB just for one card. For mill decks, this Human Rogue fits right in and works with other Rogues to quicken the process. Card Name: Thieves’ Guild Enforcer Set: Core Set 2021 (Foil) Mana Cost: B Card Type: Creature Oracle Text: Flash Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Item description. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Core Set 2021: Thieves' Guild Enforcer. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 … As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. I like Heartless Act but you might also want Blood Beckoning or Omen of the Dead to support Lurrus and bring your Thieves' Guild Enforcer and/or Ruin Crab back from the dead (could also work on Merfolk Secretkeeper). As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. In both cases, I find I have to kill the creatures while they're still small. For most of the 1-3 mana creatures, I was thinking about food for Call of the Death-Dweller. Liliana, Waker of the Dead in theory is perfect for this deck, but it's her ult I'm after and that never actually goes off. I might rethink Drana for something. Feeds | by Epicurus, Rogue-Like What began as a mini renaissance for delver strategies has blossomed into full-on Rogues tribal with the advent of Zendikar Rising.So what exactly is a Rogues deck, and which Rogues are strong enough to make the cut? Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. I'll just have to get better at using her. EDH Recommendations and strategy content for Magic: the Gathering Commander by ShiranuiShogun, Anowon rouges A previous version of this deck had 13 removal cards, I felt like that was taking focus away from the main objective so I made this one. On one hand, this means giving up on Zareth San, the Trickster, Brazen Borrower and Nighthawk Scavenger. This site © 2020 TappedOut.net, LLC $0.52, As low as: Out of stock. I like your take on a popular theme - +1 - I am not, however, totally sold on 4 each of Brazen Borrower and Zulaport Duelist and might go for 2 of each. Merfolk Windrobber sacrifices itself to draw a card. This site is unaffiliated. But I don't know why you'd want to find 1 Thieves' Guild Enforcer, 1 Eye Collector, or 1 Nyx Lotus. ), https://tappedout.net/mtg-forum/tappedout/official-missingincorrect-cardtoken-thread/?&p=37&page=37, Slither Lock - Dimir Flash Slitherwisp Control, Competitive UB mill modern (2020 short guide). Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. It tends to just live in my GY all game. If I need a big hitter, I'll bring out Demon of Loathing. Fabled Passage and Evolving Wilds let you search for the color land you need and also give a double landfall for Ruin Crab a dual colored land that enters tapped may just slow you down a bit. Soaring Thought-Thief gives +1/+0 to all rogues you control. If I need to clear the board, I'll bring out Massacre Wurm. As low as: So how much removal is too much and how much should I focus on just playing my game? As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch hey! Granted, by the time my opponent has 8 cards in their graveyard, I have more land and bigger weapons to pull out. If your goal is to win at turn 5 I suggest you to remove Consuming Aberration is too mana expensive, you probably can cast her on turn 5-7, so it's a "win more" card. If you want you can check my deck too :) Competitive UB mill modern (2020), Vinman Hi again :) Weight: 2g Out of stock Tweet; Contact Us. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Magic: The Gathering - Thieves' Guild Enforcer - Foil - Extended Art - Core Set 2021 5.0 out of 5 stars 1. Combo Aluren +Faerie Impostor +Yarok, the Desecrated +Thieves' Guild Enforcer . However, I think your current removal suite isn't the best. $1.99, As low as: by UltraGamer01, Dimir Rogues by shwanerz88, Always Loot the Bodies Drana, the Last Bloodchief I'm asking myself questions about. Thanks for uploading the list. Having less than 3-4 copies of a card usually means you have a way to find it, like using the GY as a toolbox. Articles. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2+1 and has deathtouch. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Thieves’ Guild Enforcer doesn’t look like much, but the sneaky 1-drop has begun to prove its chops across Magic’s formats. The one game in six when he's useful, he ends up changing the game. We put the new Thieves Guild Enforcer from M21 to the test in a modern league. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. $0.07, As low as: We're sorry, we are unable to process your feedback at this time. In general you'll be the "aggressor" so you only want to remove things that are a huge threat to you or are stopping you from winning the game. The deck aims to use Ruin Crab plus Thieves’ Guild Enforcer/Soaring Thought-Thief and Merfolk Windrobber to run the opponent out of cards in their deck, or sometimes just attack for lethal damage.

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